12. In what story did you feel you did the best job of worldbuilding? Any side-notes on it you’d like to share?
Hands down, Weordan and it’s associated novels. To establish a reasonable physics for "magic" required a world with different chemical makeup. To be honest, figuring out all (or at least most) of the associated changes was Eric’s task. My job was to implement the changes and keep them all straight. And change details when something knew was worked out. It’s taken three novels and five years, but I feel pretty good about Weordan.
I truly believe that anyone that enjoys worldbuilding isn’t doing it correctly. It’s painful. Things do not arise for no reason. Every detail has a cause and when you work in a different world, you have to be very critical of what details you use.
Time for another round of "Where Am I?"
- My flash story "Consequences" was picked by the 52|250 editors to be included in ‘Thirteen,’ their first quarterly.
- Ch. 15, pt. 2 of Pas de Chat is up.
- Work is continuing apace on Luck for Hire and I’m continuing to post progress on it. I might end up writing more than one scene this week! Might even break the 10K mark today.
Btw, not a fan of LJ’s Twitter/Facebook auto updates. Shareholic is far superior.